

The vertical axis represents the delta value to add to the average character. The graph of non-linear functions used in the algo of age metaparameter. The software is designed as a laboratory in constant evolution and includes both consolidated algorithms as the 3D morphing and experimental technologies, as the fuzzy mathematics used to handle the relations between human parameters, the non-linear interpolation used to define the age, mass and tone, the auto-modelling engine based on body proportions and the expert system used to recognize the bones in motion capture skeletons. The character is finished with other lab tools for body and face details, poses, skin and eye shaders, animation, poses, proxy, etc. Over 90% of the character is defined with only three sliders that control age (from 18 to 80 y.o.), body mass and body tone. The GUI is designed to be self-explanatory and intuitive and when possible the features are designed to work with one click. The plugin is completely integrated in Blender. īastioni withdrew support for the project but it has continued as a community project under the MB-Lab name. It was developed by the artist and programmer Manuel Bastioni, and was based on his over 15 year experience of 3D graphic projects. MB-Lab (previously ManuelbastioniLAB) is a free and open-source plug-in for Blender for the parametric 3D modeling of photorealistic humanoid characters. 3d character modelled in Blender with the plug-in ManuelbastioniLAB 1.5.0
